Spectrum glass
Translucent panels over the world, each area in its own colour, and Inter type set so every label passes 4.5:1 contrast.
Prism is a Second Life and OpenSim viewer built on Firestorm 7.2.4. It keeps every Firestorm feature and adds a glass interface, a photographer's toolkit and private AI help.
Runs beside Firestorm without touching its settings, chat logs or cache.
The redesign changes how Second Life looks and how fast you find things. Under the glass it is still Firestorm, kept close to its 7.2.4 release.
Translucent panels over the world, each area in its own colour, and Inter type set so every label passes 4.5:1 contrast.
Toolbars float or snap to any edge. Press Ctrl K (⌘ K on a Mac) and type what you want.
Save the windows you have open, where they are, and bring them back with Ctrl Alt 1–4 (⌘ ⌥ on a Mac).
AI help in the script editor for scripts you created, Build ▸ Arrange to align and space objects, and export of your own creations.
Your landmarks as picture cards with tags and search, and event reminders that arrive when they should.
Pose another avatar in your own view only after they say yes. They can say stop at any time.
The Photography toolbar puts lenses, light and grading one click away. Only your view and your snapshots change: nobody else sees a thing.
Choose a field of view the way a photographer would, by focal length on a full-frame camera, then set depth of field with a real aperture.
Grade the picture like a film: Warm, Cool, Teal and orange, Matte, Sepia, Vivid or black and white, or your own mix of saturation, contrast, warmth and split toning.
Clear the frame: hide every avatar except the ones you keep, hide HUDs and freeze the world. Then fly the camera along keyframes for smooth video moves.
Take 2 to 20 shots in a burst, or a timelapse every 1 to 600 seconds, at window size or up to 3840 × 2160, as PNG or JPEG.
Lights that only you see, set up with presets and rigs, or real projectors on land where you can build.
One switch for shadows, ambient occlusion, reflections and a 512 m view, and one switch back to your settings.
Walls, floors and sweeps for portraits, placed behind you on your screen only. They leave when you leave the region.
Get help with LSL scripts, building, outfits or events, from the AI you choose, with your own key.
Prism uses each system's own notifications, badges, key store and links, and its text stays sharp from 100 % to 225 % display scaling.
Seven unread messages, right on the taskbar button.
prism://look/warm or prism://studio/on in the Run box, or put one on a Stream Deck key.prism:// links: a window layout, a film look and studio mode in one tap.Some antivirus products and company networks scan secure connections, which stops a Second Life login. Prism names the scanner and tells you how to exclude Prism, instead of a puzzling certificate error. Your password is never sent.
Install it next to Firestorm. Your Firestorm settings, chat logs and inventory cache stay exactly as they are.
Prism 2.2 for macOS is on its way, with the faster Photo quality and the antivirus-aware login.
No. Prism keeps its own settings, logs and cache in its own folders and never reads or writes Firestorm's. You can run both at the same time, and uninstalling Prism leaves Firestorm as it was.
You type it yourself. If you ask Prism to remember it, it is stored encrypted on your computer and sent only to the grid's login server. If a scanner breaks into the secure connection, Prism stops before sending anything.
Yes. Add a grid by its login address with "Click to add more grids" on the login screen, or in Preferences ▸ OpenSim.
Prism registers only its own prism:// links. Second Life's links keep opening the viewer you chose.
Not yet possible: those need DirectX 12 or Vulkan, and Prism, like every Second Life viewer, renders with OpenGL. On RTX cards Prism starts at Ultra with screen-space reflections instead.
Prism is made by Mert Ozkan. It is built on the source code of Firestorm and the Second Life viewer, and is not provided or supported by Linden Lab or The Phoenix Firestorm Project.